Welcome to this week’s speedrunning roundup! From record-breaking performances to exciting community projects, there’s a lot to cover. Let’s dive in!
NBA Skills Challenge: CP3 and Wemby Unveil a New Route
In a surprising turn of events, the NBA Skills Challenge has become the latest frontier for speedrunners. Chris Paul (CP3) and Victor Wembanyama (Wemby) debuted a new route that shaved crucial seconds off the previous record. The refined path prioritizes efficiency and optimal movement through the drill’s obstacles. While speedrunning isn’t traditionally associated with basketball, this highlights how the mindset of optimization can be applied to anything!
Super Mario 64 Blindfolded 1-Star WR: 11:24
Bubzia, a well-known blindfolded speedrunner, has done it again! This time, they achieved an 11:24 run in Super Mario 64’s 1-Star category while completely blindfolded. The level of memorization and execution required is staggering, proving once again that the human brain can be just as powerful as any tool-assisted speedrun (TAS) when trained properly.
Twitch Storage Changes Coming in 2025
Big news for speedrun content creators: Twitch announced a 100-hour storage limit for Highlights and Uploads starting April 19, 2025. Any channel exceeding this cap will have their least-viewed videos deleted automatically. This could pose challenges for the speedrunning community, as many old and historic runs may be at risk of being lost. If you have valuable runs stored, consider backing them up to YouTube or another platform!
Zelda: Twilight Princess Decompilation Needs You!
A call for help has gone out from the Zelda: Twilight Princess decompilation project. The team is working on fully breaking down the game’s code, which could lead to major discoveries in the speedrunning scene. Any potential sequence breaks or unintended mechanics found in the game’s internals could drastically shorten the current Any% time of 2 hours and 48 minutes. If you know C++ and have an interest in breaking the game open, now is the perfect time to contribute!
Breath of the Wild Any% WR: 23:01
Player 5 has achieved yet another world record in The Legend of Zelda: Breath of the Wild, bringing the Any% time down to 23:01. The run showcases masterful execution of movement glitches, combat strategies, and advanced routing. With this milestone reached, many are wondering if a sub-23-minute run is possible.
Elden Ring TAS: 2:26 Any% Run
A new TAS (Tool-Assisted Speedrun) of Elden Ring using zips and other exploits has clocked in at an astonishing 2 minutes and 26 seconds. While TAS runs are optimized beyond human capabilities, they often inspire real-time strategies that can push the boundaries of what’s possible in live speedrunning.
Best Hypermovement Glitches? A Deep Dive
A discussion has emerged about the best hypermovement glitches in gaming history. From Half-Life 2’s Accelerated Backwards Hopping (ABH) to Trackmania’s insane physics exploits, speedrunners have always found ways to push games to their limits. The conversation also highlighted famous glitches like Super Mario 64’s Backwards Long Jump (BLJ) and Doom’s railboosting.
Harvest Moon Speedrunning Marathon is Live
For the ninth consecutive year, the Harvest Moon speedrunning community is hosting its annual marathon! While not as fast-paced as other categories, these runs showcase incredible routing and optimization in farming mechanics. If you’re looking for a relaxing yet engaging speedrun event, this one is worth checking out.
Diablo Speedrun Debunked by Hackers
In a wild turn of events, a group of Diablo hackers helped uncover a fraudulent speedrun claim. After analyzing the footage and game mechanics, they proved that the supposed record was manipulated. This serves as a reminder that speedrunning is built on trust and verification, and the community remains vigilant in preserving the integrity of the leaderboards.
That’s it for this week’s speedrunning highlights! Whether you’re setting records, optimizing routes, or just watching incredible runs, the speedrunning community continues to push the limits of what’s possible in gaming. Until next time, happy running!
Source: reddit.com